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Next, import the cavalry unit, zoom in on him and
import an appropriate animation for the type of unit you imported. |
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We also need to increase the scale of the unit by
20%. This is because the RTW engine boosts the size of the human units
by 20%. So all human units in the game start off 20% smaller than the
horses.
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To do this, type 120 into the x, y and z fields in
the Select and Uniform Scale tool. |
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If you used the unit and animation from
tutorial_pack_2 you should see something like this. |
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Zoom back out and adjust the scene to look like this. |
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Now do the following.. |
| 1. Select the unit and move him
straight up to the top of the scene. |
| 2. Import the horse cas. It should
appear directly below the unit |
| 3. Import an animation for the horse
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The scene should look like this |
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Next, open the Material Editor and load the texture for
the horse into the first slot and the texture for the cavalry unit into
the second slot.
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Set the alpha channel for each one as described in the tutorial for
making info and battle cards under the section Setting the Alpha
channel. |
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| Select the horse, select the texture for
the horse in the first slot and click on the Assign Material
to Selection button. |
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| Do the same for the cavalry unit using the texture from the
second slot |
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The scene should now look like this |
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Select the cavalry unit and lower him down onto the
horse. Circle around the scene and make sure that he is positioned
correctly before saving the finished scene which should look something
like this. |
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All you do now is to load the cavalry card
template.max file, go to the File menu, select Merge
and load back in the scene you just saved. |
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If you have an older version of 3ds Max, you will have to load the
alternative template file, heavy_cavalry.max, which seems to be
compatible with older versions. Be aware though that you will have to
delete the unit already in the scene and just ignore any messages about
missing files. |
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When you see this... |
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Click on All and then on OK |
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Then you get this |
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Look familiar ? |
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Before resizing, Group the new "blob" that has
just appeared. You can give the group any name. |
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Now go to my other tutorial,
"Lesson
1.
Making an
Infantry unit card" and proceed to
the section on Scaling followed by Positioning and Orientation |
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